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Smokin' Guns Weapon fire code refactoring
Howdy cowboys, I'm still active on Smokin' Guns 1.1 branch and I just want to present a little my work on rev310. The great news, it is another step toward a beta staging... The bad news, It helps to...
View ArticleFBO effects in Smokin'Guns
With Smokin'Guns Beta v1.1b3 release, we publicly made available OpenGL framebuffer object (FBO) support providing neat effects like rotoscope or bloom effect. Most work was done by Gord Allott (see...
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